Super Mario Galaxy Rolling Ball Music
A technical breakdown on how to recreate the iconic interactive rolling ball music system from Super Mario Galaxy using Unreal Engine.
SOUND DESIGN && GAME AUDIO PROGRAMMING
if the game makes "beep", "boop", or any weird noise... that was me.
I'm a Technical Sound Designer and Gameplay Audio Programmer with over 10 years of professional experience creating interactive audio for games. I've contributed to titles such as Nekome, Orcs Must Die! By the Blade, and Killer Klowns From Outer Space, building gameplay audio systems and implementing audio using technologies like Unreal Engine, FMOD, Wwise, Unity, and C++.
Beyond game development, I'm passionate about sharing knowledge with the game audio community. My talks have been featured at events including GDC, Game Audio Conference Oslo, and Game Sound Summit Puerto Rico. One of the highlights of my career was being selected as a member of The Game Awards Future Class 2023.
A technical breakdown on how to recreate the iconic interactive rolling ball music system from Super Mario Galaxy using Unreal Engine.
What I learned stepping out of my comfort zone to build an interactive space that represents me as an artist and programmer.
A look into the audio engine of this web page.
A sneak peak of a book I contributed.
How separating gameplay, data, and playback responsibilities makes a Unity and Wwise game music system easier to maintain and evolve.